![]() How much these restrictions will affect sales of these non-worldwide releases will have to be seen. In an ideal world, games would be published worldwide simultaneously, but the money required to do so may not be an investment either publisher or developer can afford even if they’re willing. Disgruntled players are basically accusing Google of taking the least effort possible to solve a problem “they caused in the first place”. People would love to be able to support their favourite games financially with minor inconvenience. It’s understood these changes to take time to implement, like how Love Live! School Idol Festival underwent maintenance to update prices to match iOS prices. Just as an example, here’s a notice from Apple in 2019 about lowering the price of purchases in Egypt at that point in time, to reflect the changes in tax and / or foreign exchange rates. The restrictions are to ensure the system doesn’t get abused, with use of VPN against the platform’s terms of service. Games have regional pricings, and as such, can have much lower prices in certain areas. It’s likely the restrictions are to combat fraud, as Steam has similar regional limitations when purchasing games on the platform.
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